Tuesday, 16 May 2017

Puppet Rig



Bones


As you can see, I have added bones into my DADA styled doll. I did this by going to armature, adding a single bones and I extruded the bones in different direction where I think it needs them to be able to move free and fluently. After I was happy with the boning structure, I went into object mode, selected my merged doll and then the bone structure, press Ctrl+P and selected with automatic weights. Now, they are paired together so that when I am in the Pose mode, I can move the bones and then parts of the doll will move along with it.

Bugs


Here is one of the Major bugs that I noticed instantly when I moved the leg of the doll. As you can see, this is obviously not the way that I want the bone to work as I want the doll to move with the bone so now, I need to fix this by Rigging.


Here is the process I used to "Rig" my model so that each bone was more precise so that each body part moved in the exact way that I want it to. I make sure nothing in the model isn't selected by pressing A, and I have also gone into wire-frame mode so that parts within the model were easily selected and I could see which bits were and weren't selected. This process was quite fiddly but it worked out for the better since I was able to animate my doll with fluent movement.





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